Jens Heinrich
There`s nothing harder to do in animation than nothing. Movement is our medium!
I working as Principal Animator at Cloud Imperium Games on:
Squadron 42 / Star Citizen
Published by Cloud Imperium Games
focused primarily on FPS combat & player locomotion, using the Lumberyard Engine
I worked as Gameplay Character Animator at Yager on:
Dreadnought
Published by Greybox with Six Foot
Dreadnought is a cooperative multiplayer combat flight simulator for Microsoft Windows with single-player and story-driven campains, using the Unreal Engine 4.
Dead Island 2
Published by DeepSilver
Dead Island 2 is a triple A first-person cooperative multiplayer in an open world with RPG elements using the Unreal Engine 4.
Spec Ops: The Line
Published by 2K Games
Spec Ops: The Line is a triple A cover based, 3rd person military shooter developed using the Unreal Engine 3.
Curriculum Vitae
September 2021 - Present
July 2017 - August 2021
July 2016 - June 2017
Cloud Imperium Games, Manchester
Principal Animator
Cloud Imperium Games, Manchester
Senior Animator
working on Squadron 42 / Star Citizen
focused primarily on FPS combat & player locomotion
worked as a freelance Animator for unannounced projects
September 2008 - June 2016
Yager Development GmbH, Berlin
Character Animator
worked on Dreadnought
player is the commander of a gargantuan battleship in an ever-expanding sci-fi universe (Released closed beta 29. April 2016)
worked on 2 Prototype Pitches
first person shooters with character and creature animations
worked on Dead Island 2
action role-playing open world survival horror video game with eight-player cooperative multiplayer (Cancelled July 2015)
worked on Spec Ops: The Line
intense narrative-driven military shooter that explores the dark side of war, set against the backdrop of the sandstorm-ravaged city of Dubai (Released June 2012)
April 2006 - October 2008
Games Academy GmbH, Berlin
- graduated study at the Games Academy as „Game Art & Animation“
since April 2007
- graduated study at the Games Academy as „Game Designer“
April 2007 - April 2006
October 2001 – March 2006
Saxonia Media film production GmbH, Leipzig
- first Camera Assistant, TV series „In aller Freundschaft“ (ARD)
November 2000 – August 2001
German Federal Armed Forces
1999 – 2000
graduation:
- advanced technical college entrance qualificatio
1997 – 1999
vocational qualification:
- officially recognized technical-design
assistant for media/communication
1987 – 1997
school
Add. Information
Languages: German (native language), English (good)
Hobbies: games, film, sports (swim, basketball), theater and museum visits
Skills
ability to work collaboratively in a team environment
ability to work under pressure with aiming for the best results
communication and time managment skills
flexible and professional
huge variety in animation: characters and creatures, key-frame and motion capture, gameplay/ scripted and cinematic
good knowledge of the technical aspects of rigging, skinning characters + assets and retargeting for animations
strong knowledge with Unreal 3 & 4 and good knowledge with Lumberyard Engine
deep experience with animation software Autodesk Maya and Autodesk Motion Builder
perfectionist, balanced, inquisitively, authentic
Face FX and some facial animation experiences
used to all common animation software and tools
Work Tasks
create high quality animations by utilizing both hand key and motion capture data
create and maintain high-end key frame animations (body motions and facial expression)
integrate and clean up motion-captured animations and adapt to the defined animation style and parameters
troubleshoot and solve animation issues with all departments
implement animation assets into game engine (Unreal 3 & 4) and iterate as needed
organize, coordinate and accurately estimate animation tasks: animation production pipelines, breakdown animation list, animation outsourcing and motion capture shootings
Software
Maya
Motionbuilder
3D Studio Max
Epic Unreal Engine 3 & 4
Lumberyard Engine
Perforce
Hansoft / Jira
Microsoft Office
Photoshop
Premiere